Sleepy Zan wrote:Tiel Syysch wrote:Icy Tiger wrote:Tiel Syysch wrote:The best solution to lasers is actually damage build-up based on time on target, not time on lolanything.
That wouldn't make sense.
Why? And how does shooting the ground until my weapon gets hot and thus does more damage to something that wasn't aimed at yet make sense?
@Tiel well the fact that it's constantly heating up may be th logic why it builds up damage
@Icy a damage increase only while keeping the laser on the target makes sense to me and it seems like it's a perfectly good way to balance it out to me.
Yes I agree with both parts, the first is exactly why it makes sense the rifle builds up heat as it generates an increasing amplitude in wavelength. Remember physics folks, an electron acts both as a particle and a wave. As to the excitability of the of particles as they are being accelerated they jump out of their natural valences into higher ones and eventually as they lose excitability they release energy(often in the form of heat).
Anyway i digress one can argue that by having the lazer on that it builds up this energy and thus damage for duration it is active. Another application is that the beam is in a "steady" state until it has an object/energy source upon which to focus on... In this case the high energy fields required to produce the shield(for which Lazer are supposed to be effective). Any residual damage done to armor would be the effect of the "heat" and not the "partcles/wavelengths" producing interference(on the shields) for those who say well that would break lazer because they take too long to "heat" up to produce damage, they can "tweak/balance" the damage buildup to compensate for the new mechanic.
Have i given you your desired "logic/scientific rationale"?
Does this not have the proper balancing required for the weapon?
The only down side to this of course is that it would no longer be a true area of denial weapon.
Though it would still be useful as an area denial weapon if the "heat buildup" didnt have too rapid a cooldown allowing for chaining of targets within a reasonable time frame.
Also clip and max ammo and other variable would need to be compensated and altered. but all in all we can and should make the LR this type of weapon and have plenty of time to work on it and make it a great weapon that functions well without the ridiculous properties it currently possess.
I will leave only this one caveat.
If the maps sizes become larger than they are now and they have more cover options and all the objectives arent centered around the middle of a bowl and structures high up dont have perfect clear LOS to everything on the map and the LR beam dont bend or otherwise ignore the obstacles upon which players use for cover than MAYBE LR will be fine as is but thats a big maybe